The last of us part 2, one from PlayStation 4 most anticipated games, launches on June 19 with more than 60 accessibility settings and features that make it easier for people with visual, hearing, and motor disabilities to play.
The game from the Naughty Dog studio builds on the accessibility foundations that were created in the 2016s Uncharted 4: The end of a thiefaccording to the PlayStation website. In an early review, Steve Imlor, the Blind Impressions player, described the sequel as “the most accessible game ever”.
Players can choose from three accessibility aids that configure all of the recommended settings for vision, hearing, and motor accessibility. Players can also customize individual options even after they set a gift, as noted on the PlayStation website.
Continue reading: The Last of Us Part 2: A profound, harrowing sequel
For visually impaired players, the new Last of Us settings include an advanced listening mode that tells you which keys to press and enhances the sound effects so you can rely on them more than visuals. Text-to-speech is included in every text on the screen that can be read to the player. A high-contrast mode highlights your character and allies in blue, your enemies in red and objects in yellow. There is also the option to skip puzzles and customize combat modes.
Deaf and hard of hearing players can activate subtitles for the story, fight, names and instructions. You can also enable vibration feedback in the controller and set visual prompts to take action in-game when you can’t rely on changes in music or other sound cues.
Motor accessibility features include target lock, automatic aiming, weapon switching and shooting objects, camera support, navigation support, ledge protection, repeated button presses and various other adjustments to combat mode, depending on your requirements.
In addition, for the first time, Naughty Dog offers a full controller customization, allowing players to assign each command to a different controller input, including touchpad swipes and controller shake.
This is a big deal – video game accessibility efforts typically focus only on game software. Players with disabilities must be left alone when building an adaptive controller. Players who use adaptive controllers often stand out: an esport team of quadriplegics trains to compete with high-performing players. And one of the top-ranked Street Fighter players is only playing the game with his face due to a muscle condition called arthrogryposis.
For more information on playing, see the first look at the new Sony PS5 consoleand more on that Marvel’s Spider-Man sequel game on PS5.